Unity Networking looks like it is getting closer!

Exciting!  It looks like the first iteration of Unity Networking might be implemented in Unity 5.1.  I’m quite enthused by this, as this is the key development I’m waiting on before investing heavily in building the next version of my multiplayer networking project.  Well, not necessarily.  Recently I acquired a license for the bolt engine, which looks like a reasonable alternative contender for this sort of functionality in Unity.  So I may actually proceed with that for the time being, and potentially also the foreseeable future.

In other news, I was working quite hard to deploy a custom build of browserquest on google app engine a month or two back.  I’ll spare you, the reader, the details, but basically I found the main obstacle to be documented in this stack overflow issue, which led to the author of same raising this ticket.  So it doesn’t look like this sort of thing is possible at the moment – at least on google app engine.  On amazon elastic compute cloud though, it should certainly be quite doable to implement.  Maybe one might be able to write a lambda function for the nodejs server requests.  Now that would be an interesting learning experience.

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